While resurrecting costs you in-game currency, you could simply bury the bones for the possibility of earning new items. ![]() What this means is, you’ll constantly find yourself on the look out for piles of bones - an indicator of a fallen adventurer - on your quests to resurrect at the local church. And though your character levels up - allowing you to gain more skills, health, and power - your allies do not. You could, if you so choose, stack up your four-hero party with Fighters alone, or opt for a more balanced approach. While you can play Dragon’s Crown Pro with friends, you can also recruit allies in the game that belong to the aforementioned classes. It’s this interplay between classes that keeps things fresh. Having low health, the Sorceress is great at ranged attacks, allowing you to turn foes into frogs and summon skeletons. The Fighter, for example, is best up close thanks to a shield that can soak up damage meant for other heroes. Each of them play differently, and you have to adopt a different strategy while playing as them. Along the way you’ll hear of legends of the Dragon’s Crown - a legendary treasure that allows one to control an Ancient Dragon, a monster that has been banished from realm, but is rumoured to return.Īs we mentioned in our preview that there are six classes to choose from - the Fighter, the Amazon, the Dwarf, the Sorceress, the Wizard, and the Elf. ![]() These have you disposing of ghosts, pirates, giant stone golems, sinister cults, and other sorts of monstrosities. Taking place in the Kingdom of Hydeland, you’re an adventurer who undertakes quests for the townsfolk and its rulers. But is that good enough five years later? For the most part, this remaster stays true to its source material - 2013’s Dragon’s Crown for the PS3 and PS Vita. ![]() In our preview, we talked about its deep and layered combat system, as well as variety in classes that were distinct enough to ensure no two playthroughs would be the same. Dragon’s Crown Pro for the PS4 is a throwback to a time when role-playing games focussed more on gameplay - player progression and obtaining gear - instead of story or nuanced characters.
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